literature

NOD stats _ Timmy

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Timmy Turner

Fetch

Mental: Intelligence 2, Wits 1, Resolve 4  
Physical: Strength 2, Dexterity 2, Stamina 4
Social: Presence 2, Manipulation 2, Composure 2

Mental Skills: Academics 1, Computer 1, Occult 1, Science 1
Physical Skills: Athletics 1, Brawl 1, Larceny 2, Stealth 2, Survival 1
Social Skills: Animal Ken 1, Expression 1, Persuasion 1, Streetwise 4, Subterfuge 4

Wyrd 2
Echoes: Attuned to the Wyrd, Mimic Contract, Normalcy

Defense: 1
Health: 9
Initiative: 4
Morality: 7
Size: 5
Speed: 9
Willpower: 6
Glamour: 11/2
Virtue: Charity
Vice: Lust

Merits: Direction Sense 1, Fast Reflexes 1, Iron Stamina 3, Allies 1 (Dimmsdale High), Resources 1

Flaws: Fixation
When Timmy Turner was dragged through the hedge into Arcadia, a doppelgänger was created to take his place.
This being has all of Timmy's memories from before his capture, and has lived his life for all those years.
In a way, this double is more like the Timmy we know than the real one.

Character created using the instructions in the enemy sections of the "Changeling the Lost" gamebook.
© 2011 - 2024 Sekele
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