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Literature Text
Timmy Turner
Fetch
Mental: Intelligence 2, Wits 1, Resolve 4
Physical: Strength 2, Dexterity 2, Stamina 4
Social: Presence 2, Manipulation 2, Composure 2
Mental Skills: Academics 1, Computer 1, Occult 1, Science 1
Physical Skills: Athletics 1, Brawl 1, Larceny 2, Stealth 2, Survival 1
Social Skills: Animal Ken 1, Expression 1, Persuasion 1, Streetwise 4, Subterfuge 4
Wyrd 2
Echoes: Attuned to the Wyrd, Mimic Contract, Normalcy
Defense: 1
Health: 9
Initiative: 4
Morality: 7
Size: 5
Speed: 9
Willpower: 6
Glamour: 11/2
Virtue: Charity
Vice: Lust
Merits: Direction Sense 1, Fast Reflexes 1, Iron Stamina 3, Allies 1 (Dimmsdale High), Resources 1
Flaws: Fixation
Fetch
Mental: Intelligence 2, Wits 1, Resolve 4
Physical: Strength 2, Dexterity 2, Stamina 4
Social: Presence 2, Manipulation 2, Composure 2
Mental Skills: Academics 1, Computer 1, Occult 1, Science 1
Physical Skills: Athletics 1, Brawl 1, Larceny 2, Stealth 2, Survival 1
Social Skills: Animal Ken 1, Expression 1, Persuasion 1, Streetwise 4, Subterfuge 4
Wyrd 2
Echoes: Attuned to the Wyrd, Mimic Contract, Normalcy
Defense: 1
Health: 9
Initiative: 4
Morality: 7
Size: 5
Speed: 9
Willpower: 6
Glamour: 11/2
Virtue: Charity
Vice: Lust
Merits: Direction Sense 1, Fast Reflexes 1, Iron Stamina 3, Allies 1 (Dimmsdale High), Resources 1
Flaws: Fixation
When Timmy Turner was dragged through the hedge into Arcadia, a doppelgänger was created to take his place.
This being has all of Timmy's memories from before his capture, and has lived his life for all those years.
In a way, this double is more like the Timmy we know than the real one.
Character created using the instructions in the enemy sections of the "Changeling the Lost" gamebook.
This being has all of Timmy's memories from before his capture, and has lived his life for all those years.
In a way, this double is more like the Timmy we know than the real one.
Character created using the instructions in the enemy sections of the "Changeling the Lost" gamebook.
© 2011 - 2024 Sekele
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